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- Path: bilby.cs.uwa.oz.au!yun-d
- From: yun-d@cs.uwa.edu.au (MR DEOK-MIN YUN)
- Newsgroups: comp.sys.amiga.games
- Subject: Re: AB3DII - newsgroup
- Date: 9 Mar 1996 02:00:36 GMT
- Organization: The University of Western Australia, Department of Computer Science
- Message-ID: <4hqoo4$b0n@bilby.cs.uwa.oz.au>
- References: <4hpbel$b2h@scotsman.ed.ac.uk>
- NNTP-Posting-Host: kultarr.cs.uwa.edu.au
- X-Newsreader: TIN [version 1.2 PL2]
-
- Ben McNally (benm@festival.ed.ac.uk) wrote:
- : Subject: Re: Alien Breed 3D II Newsgroup!
- : Newsgroups: comp.sys.amiga.games
- : References: <4hllf7$6p1@india.lm.com> <992EA121@cu-amiga.demon.co.uk> <4hnlu1$gpf@india.lm.com>
- : Distribution:
- : X-Newsreader: TIN [version 1.2 PL2]
-
- : Yep! I know what you mean about "messy" mailing lists. I think a AB3D2
- : newsgroup would be a great idea. Just look at how much stuff has been
- : sent in about it recently - and that's just for the demo. With the full
- : game, and all the user levels still to be released, there's bounds to be
- : the need for a newsgroup.
-
- It could be good to just show off but if there weren't articles about
- AB3D2 then this news group won't even exist!!!
-
- : And besides, it would show all the Quake geeks (some of the guys there
- : are seriously strange) what a decent game should be like !!
-
- : : > <looks around>
- : : <looks around too>
-
- : BLAM! You're both dead!
-
- Has anyone beat the mosters across the disconnected bridge? It's too tough
- for me!
-